Top apps ranking

The App Store and Google Play top charts of the day, by country and category, with each app's estimated monthly downloads and revenue.

Top grossing, All categories, United States, chart of October 28, 2026. Estimates per month.

  1. Downloads / mo
    ~1.6M
    Revenue / mo
    ~$84M
    Productivity
  2. 2No change
    Downloads / mo
    ~450K
    Revenue / mo
    ~$43M
    Photo & Video
  3. Downloads / mo
    ~600K
    Revenue / mo
    ~$30M
    Entertainment
  4. Downloads / mo
    ~290K
    Revenue / mo
    ~$23M
    Entertainment
  5. 51Up 1 place
    Downloads / mo
    ~300K
    Revenue / mo
    ~$18M
    Photo & Video
  6. Downloads / mo
    ~220K
    Revenue / mo
    ~$15M
    Entertainment
  7. Downloads / mo
    ~530K
    Revenue / mo
    ~$13M
    Photo & Video
  8. Downloads / mo
    ~1.2M
    Revenue / mo
    ~$12M
    Productivity
  9. Downloads / mo
    ~190K
    Revenue / mo
    ~$10M
    Entertainment
  10. Downloads / mo
    n/a
    Revenue / mo
    ~$9.4M
    Games
  11. 1110Up 10 places
    Downloads / mo
    n/a
    Revenue / mo
    ~$8.6M
    Games
  12. Downloads / mo
    n/a
    Revenue / mo
    ~$7.9M
    Entertainment
  13. Downloads / mo
    n/a
    Revenue / mo
    ~$7.3M
    Games
  14. Downloads / mo
    n/a
    Revenue / mo
    ~$6.8M
    Games
  15. Downloads / mo
    n/a
    Revenue / mo
    ~$6.4M
    Games
  16. 163Down 3 places
    Downloads / mo
    ~200K
    Revenue / mo
    ~$6M
    Music
  17. 178Up 8 places
    Downloads / mo
    n/a
    Revenue / mo
    ~$5.7M
    Games
  18. Downloads / mo
    ~770K
    Revenue / mo
    ~$5.4M
    Photo & Video
  19. Downloads / mo
    ~260K
    Revenue / mo
    ~$5.1M
    Business
  20. Downloads / mo
    ~460K
    Revenue / mo
    ~$4.9M
    Social Networking
  21. 211Down 1 place
    Downloads / mo
    ~290K
    Revenue / mo
    ~$4.7M
    Entertainment
  22. Downloads / mo
    ~680K
    Revenue / mo
    ~$4.5M
    Productivity
  23. Downloads / mo
    ~330K
    Revenue / mo
    ~$4.3M
    Social Networking
  24. Downloads / mo
    n/a
    Revenue / mo
    ~$4.1M
    Games
  25. Downloads / mo
    n/a
    Revenue / mo
    ~$3.9M
    Music
  26. Downloads / mo
    ~270K
    Revenue / mo
    ~$3.8M
    Education
  27. Downloads / mo
    ~160K
    Revenue / mo
    ~$3.7M
    Lifestyle
  28. 281Down 1 place
    Downloads / mo
    ~370K
    Revenue / mo
    ~$3.5M
    Productivity
  29. Downloads / mo
    n/a
    Revenue / mo
    ~$3.4M
    Games
  30. Downloads / mo
    n/a
    Revenue / mo
    ~$3.3M
    Games
  31. Downloads / mo
    ~280K
    Revenue / mo
    ~$3.2M
    Entertainment
  32. Downloads / mo
    ~250K
    Revenue / mo
    ~$3.1M
    Photo & Video
  33. Downloads / mo
    ~170K
    Revenue / mo
    ~$3M
    Books
  34. Downloads / mo
    ~160K
    Revenue / mo
    ~$2.9M
    Entertainment
  35. Downloads / mo
    ~270K
    Revenue / mo
    ~$2.9M
    Photo & Video
  36. Downloads / mo
    n/a
    Revenue / mo
    ~$2.8M
    Navigation
  37. Downloads / mo
    n/a
    Revenue / mo
    ~$2.7M
    Social Networking
  38. Downloads / mo
    n/a
    Revenue / mo
    ~$2.7M
    Productivity
  39. 398Down 8 places
    Downloads / mo
    n/a
    Revenue / mo
    ~$2.6M
    Sports
  40. Downloads / mo
    ~200K
    Revenue / mo
    ~$2.5M
    Sports
  41. Downloads / mo
    ~430K
    Revenue / mo
    ~$2.5M
    Social Networking
  42. Downloads / mo
    ~260K
    Revenue / mo
    ~$2.4M
    Entertainment
  43. Downloads / mo
    n/a
    Revenue / mo
    ~$2.4M
    Photo & Video
  44. 449Up 9 places
    Downloads / mo
    n/a
    Revenue / mo
    ~$2.3M
    Games
  45. Downloads / mo
    ~160K
    Revenue / mo
    ~$2.3M
    Lifestyle
  46. Downloads / mo
    ~300K
    Revenue / mo
    ~$2.2M
    Social Networking
  47. 47No change
    Downloads / mo
    ~430K
    Revenue / mo
    ~$2.2M
    News
  48. Downloads / mo
    n/a
    Revenue / mo
    ~$2.1M
    Games
  49. Downloads / mo
    n/a
    Revenue / mo
    ~$2.1M
    Photo & Video
  50. Downloads / mo
    n/a
    Revenue / mo
    ~$2M
    Games
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How the App Store and Google Play top charts work

Both stores publish ranked lists of apps for every country they operate in: the top free, the top paid and the top grossing, overall and for each category. They are the most visible shelf of the store, and for anyone working on a mobile app they are also the only public, daily view of who is winning a market.

The top free and top paid charts rank apps by recent downloads, with more weight on the last hours and days than on an app's lifetime total. The top grossing chart ranks them by the money they earn in the store: paid downloads, in-app purchases and subscriptions, before the store's commission. Neither Apple nor Google publishes the numbers behind a rank, only the order.

Charts are computed per storefront. The US top free has nothing to do with the French one, and an app can be in the top 10 of its category while ranking past 150 overall. That is why this tool lets you pick the store, the country, the chart and the category: each combination is its own market snapshot.

What drives an app's rank

Download velocity is the main input of the free and paid charts. A spike of installs over a day or two, from a feature by the store, a viral video or a paid campaign, moves an app up fast, and the rank falls back just as fast when the spike ends. Steady, organic growth keeps it there.

The stores also filter what they count. Apple and Google discard installs they consider artificial, and both are believed to weigh signals such as retention, uninstalls and ratings to keep low-quality apps out of the charts. Grossing ranks follow revenue only, so they are much more stable: a subscription app with a loyal base can hold its grossing rank for years.

In practice, what moves an app up a chart is what grows its real audience: store optimization that converts more of its page visitors, user acquisition, seasonality (fitness in January, travel before summer) and product updates that bring people back.

  • Free and paid charts: downloads of the last days, weighted towards the most recent.
  • Grossing chart: the gross revenue earned in the store over a recent window.
  • Category charts: the same signals, limited to the apps of that category.

How downloads and revenue are estimated from ranks, and how accurate it is

Volume falls steeply as rank grows, following a power law: the #1 free app in the US gets well over a hundred thousand downloads a day, the #100 somewhere near ten thousand, the #200 a few thousand. The same shape holds for revenue: millions of dollars a day at the very top of the US grossing chart, tens of thousands around #100. appwin fits that curve on public reference points, scales it for each country with the size of its market, and reads every app's estimate from its rank of the day.

Downloads come from an app's rank in the top free, revenue from its rank in the top grossing of the same day. The grossing chart only goes 100 deep: for an app outside it, revenue is estimated from its downloads times a typical store revenue per download for its category (high for games, dating and AI or productivity subscriptions, near zero for marketplaces, social networks and banks, which do not bill through the store), and always kept below the #100 of the grossing chart. That second estimate is rougher, and marked as such. On a category chart, the overall rank is used when the app has one, and a category factor otherwise.

These are estimates, rounded to two significant figures on purpose. Expect the right order of magnitude rather than an exact number: a factor of two either way is common for a single app, more for small markets and category charts. They are reliable for comparing apps with one another and following a market over time, not for valuing a company. The model and its sources are documented, and the figures are recomputed every day.

How to use top charts for market research and competitor tracking

A category chart read every day tells you who leads a market, how crowded it is and how fast newcomers climb. Comparing the free and grossing charts of a category shows whether it monetizes: categories where the same apps sit at the top of both are the ones where downloads turn into revenue.

For competitor tracking, watch the rank changes rather than the ranks themselves. A competitor climbing thirty places in a week is usually running a campaign, has been featured or shipped something that works, and its store page and ads are worth a look that same week.

  • Size a niche: add up the estimated revenue of the top grossing apps of its category.
  • Spot rising apps: sort the moves of the day and look at what the climbers changed.
  • Compare countries: the same category can be crowded in the US and wide open elsewhere.
  • Check monetization: an app high in free downloads but absent from grossing has not found its model yet.

App Store vs Google Play charts

Google Play brings more downloads in most of the world, the App Store more revenue in most rich markets. In the US the two stores are close on downloads, while iPhone users spend roughly twice as much; in India, Brazil or Mexico, Google Play installs dwarf the App Store's. The estimates use one curve per store and per country to reflect that.

The two stores do not rank the same way either. Category lists differ, Google Play charts are more stable from one day to the next, and the App Store reacts faster to a short burst of downloads. Compare an app across stores with its rank in each, not with one store's chart alone.

How appwin tracks rankings and real revenue for your own apps

This page shows estimates because the real numbers of other people's apps are private. For your own apps, appwin reads the real ones: the revenue and subscriptions of App Store Connect and Google Play, the downloads and the store analytics, next to the chart ranks and keyword positions captured every day.

The same workspace runs support, community, push notifications, analytics, attribution and ASO, plugged into your apps through one SDK. A free account lets you track your apps and their competitors' ranks from the first day, with no credit card.

See how appwin tracks revenue

FAQ

Frequently asked questions

appwin is the operating system of mobile app studios: one subscription that replaces the support, community, push, revenue, analytics, attribution and ASO tools, run from a web dashboard and plugged into your apps through one SDK. This top charts tool is one of its free tools.

They give the right order of magnitude, not an exact figure. They come from a rank-to-volume model calibrated on public reference points, so a factor of two either way is common for one app, and more on small markets and category charts. Use them to compare apps and follow a market over time.

The US and French charts are captured every six hours, the other fifteen countries once a day. The page shows the date of the capture it reads, and the rank changes compare it with the previous capture.

The strongest estimate comes from an app's rank in the top grossing chart of the same day, which only lists 100 apps. An app outside it gets a rougher estimate: its estimated downloads times a typical store revenue per download for its category, kept below the #100 of that country's grossing chart. Those figures are shown in a lighter color, with an explanation on hover.

The App Store and Google Play in the United States, France, the United Kingdom, Canada, Australia, Belgium, Switzerland, Germany, Italy, Spain, the Netherlands, Japan, South Korea, India, Brazil and Mexico, plus China on the App Store only, since Google Play is not available there.

The top 50 of every chart is free and public. Ranks 51 to 100 come with a free appwin account, no credit card required, along with daily rank tracking for your own apps and their competitors.

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